Case Study

Vacuumon

How a 10-Year-Old's Question Made Me Become a Designer

#1

Highest Rated

6

Countries United

2

Major Pivots

Team Leader & UX Designer · RWTH Aachen University · 2012

Prof. Dr. Jan Borchers' "Designing Interactive Systems" course

Vacuumon is Happy!

Fed 3 hours ago • Room is clean

The Moment

Four Words That Changed Everything

"Do cats eat dust?"

The 10-year-old stared at our prototype, then looked up at me with genuine confusion. Six weeks of work.

Dozens of sketches. A character we thought was perfect — cute, familiar, universally likable.

And a child had just broken it with four words.

That was the moment I understood what design actually is. Not making things pretty. Not following best

practices. Listening until someone shows you what you missed.

"

My daughter will spend an hour feeding her Neopets but won't

spend five minutes putting clothes in a hamper. What's the

difference? The pet needs her. The hamper doesn't.

— Mother from our user research

This quote reframed everything. We weren't designing for cleaning. We were designing for connection.

The Insight

The Hamper Doesn't Need Her

Children lack intrinsic motivation for cleaning because there's no

immediate reward, no feedback, no sense of progress.

Why Vacuuming Is the Worst

You push a loud machine around. You can't see the dirt disappearing. The payoff (a clean room) is abstract and delayed. There's zero emotional connection to the activity.

What if the vacuum cleaner had a pet inside? What if that pet ate the dirt you collected?

The Tamagotchi Effect

People wake up at 3 AM to feed a bunch of pixels. They cry when it dies. Why? Because it needs them. The maintenance isn't a chore — it's care.

Suddenly, vacuuming isn't a chore. It's pet care. And kids want to care for their pets.

The Journey

We Killed Our Ideas Before They Killed Us

Week 3 — Killed

🧟 Gardening Zombies

AR projection to make weeds look like zombies. Gardeners hated it:
"I garden for peace, not violence."

Week 6 — Killed

🐱 Cat Character

Cute and familiar, but the metaphor was broken. "Do cats eat dust?" We needed something fictional.

Week 7 — Winner

👾 Three-Eyed

Creature

No real-world reference = no cognitive dissonance. Kids immediately understood and engaged.

Final

📱 Vacuumon System

Vacuum with embedded display. Creature with moods. Death mechanic for real stakes.

The Experience

The Same Moment. Two Outcomes.

Jun is 12.
He loves games. He hates chores.

Here’s what usually happens —
and what changes with Vacuumon.

Life in Motion

Riding home. Wind in his face. No rules. No reminders.

Small Joys

Snack in one hand. Controller nearby. Comfort mode activated.

Focus Mode

Homework. Multitasking. Brain already busy.

What He Loves

Speed. Challenge. Flow.


Interruption

“Jun, clean your room.”

The energy drops.

The Problem

Vaccum in hand. Mess everywhere.
One word in his head: Boring.

From External Pressure

to Internal Motivation

What changes isn’t the task.
It’s the motivational architecture.

The Same Interruption

“Jun, clean your room.”


But this time…



The Reframe

“Let’s play together.”

The vacuum becomes a companion.
The task becomes a mission.

Cleaning now gives feedback.
Progress. Sound. Emotion.

Mission Complete

Room clean.
Creature happy.
Jun smiling.

Not because he was forced —
because he engaged.

User Testing

Real Kids, Real Results

<30s

Time to understand metaphor

😊

100%

Expressed positive emotion

🔄

2/2

Continued voluntarily

Moderated testing with children ages 10 and 13. Think-aloud protocol.

Results

The Numbers

#1

Highest Rated

In class of 80 students

6

Countries United

Democratic leadership maintained morale

Teaching Example

Prof. Borchers used our video in subsequent years

Key Learnings

What This Project Taught Me

1

Test the metaphor before building

"Do cats eat dust?" could have been caught in week 1 with a sketch test.

2

Kill your darlings early

Gardening Zombies had 3 weeks invested. Killing it was painful but right.

3

Diverse teams create better solutions

The three-eyed creature came from Ana's multicultural design background.

4

Design transforms feelings, not just interfaces

The same action (vacuuming) became completely

different through emotional design.

Why This Project Still Matters

This was an academic project from 2012. No app store metrics. No revenue. No users beyond our

testing sessions.

But it taught me the most important lesson of my career:

Design can change how people feel about things they've always hated.

Every professional project since — Clever Market, MindLogistics, Baiterek, VetTime — builds on

that foundation. I approach each problem by asking: "What's the emotional transformation we're

designing for?"

It all started with a kid who got excited to vacuum. And a 10-year-old who asked, "Do cats eat

dust?"

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© 2024 Salamat Tussupbekov · Designed in Palo Alto